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Chipmunk basic input multiple variables on same line
Chipmunk basic input multiple variables on same line







chipmunk basic input multiple variables on same line
  1. #Chipmunk basic input multiple variables on same line full
  2. #Chipmunk basic input multiple variables on same line code
  3. #Chipmunk basic input multiple variables on same line Pc

I just want basic input (touch), play sound and draw sprite that all we REALLY need to make a game. I just ******* web feature that i don't need and NEVER use.

chipmunk basic input multiple variables on same line

#Chipmunk basic input multiple variables on same line Pc

PC gaming are less impacted using node-webkit and don't really care about performance. I know that in a commercial society you can't support all of that solution.īut why not have your LITTLE / FAST / LIMITED export. Solution like GLESJS for exemple or other litte wrapper where not bad at all. With an exepensive build-in engine, that will make you have an fat an heavily memory print export.

#Chipmunk basic input multiple variables on same line full

If someone is using C2 to dev a full featured web application OK, build a full export with cordova. You say that solution decreapeted like ejecta/coconjs aren't good because they don't support some webfeature ? You take technologie choice that in my opinion good in the futur but not totaly perfect or powerfull in 2014 or 2015. but who use it really ? how many project/game use it ? You have implanted great things in the past like webrtc ect. can't be done by C2 directly and depend a lot of the export. The globals optimisation of draw call ect. We ALWAYS use a browser (embeded or not), a wrapper, ect.ect. The main problem is that C2 doesn't have the total controle of the output. This was an anticipated choice when C2 start and clearly now the sky is more blue. You make the choice of the futur with HTML5. In my level i'll have different trigger that activate different door.Įach trigger will have the reference of the door that it'll activate.Ī little colored square for exemple and a line between the 2 objects could be a good things when C2 detect a object reference in a object variable.Ĥ - Mobile Export / Game Export / Application ExportĪctually this is an old subject that have a lot of posts about it.īut after all the only reason of this subject is the performance of C2 on mobile device. > Setup physic in the editor (creation joint ect.)Īn other good thing could be the ability to have Gizmo/Debug draw on the editor or in debug lunch. > Pin object to a other directly in the editor

#Chipmunk basic input multiple variables on same line code

Maybe the actual conteiner can be expend on this way.ģ - Extend the Editor + Add Editor Gizmo for add-on/behaviorsĪctually for me the force of C2 isn't is code engine, not because the core engine is bad but you can have the same on other engine (html5 or not) with the same or more feature.įor me the strongest thing of C2 is his editor and the perfect integration with his engine.Ī good way to extend the editor is like the 2nd point, the ability to link object/setup object. When you create a level, you will only drag the global object "player" and the subobject will allready be here and setup. > a particule attached on a imagepoint (and not like now attached and positionned by code and layout startup -_-') for a jetpack for exemple > a sprite like now with multiple animation and sprite and multi imagepoint Imagine an object Player that will have : Why not imagine an empty object that you can create like a little scene (or like an other node (GodotEngine design)) The possibility with a timeline editor will really extend C2 capabilityĢ - sub-object creation or link/pin in the editorĪctually the design of an objet is limited by his own nature (sprite, bg ect.) Moving easily ennemy or background probs with out anycode (just something like systeme -> play_timeline ("Grats to Ashley")

chipmunk basic input multiple variables on same line

You could create a complete menu animation with different sprite/bouton. This will be soooo wonderful and powerfull for C2 to have something like that.ĭrag/drop objet on list, create animatin that modifie variable of the object and voila Just like GodotEngine, Unity, Cocos2DStudio, MightyEditor (they use phaser) I promise i'll keep calm and that i'll do all my code with C2 I know that you've just finish your for 2014 so i start a new list of idea/feature that i want to see for C2 in 2015.









Chipmunk basic input multiple variables on same line